The first volume, Geometry, Language and Strategy, extended the concepts of Game Theory, replacing static equilibrium with a deterministic dynamic theory. The first volume opened up many applications that were only briefly touched on. To study the consequences of the deterministic approach in contrast to standard Bayesian approaches, the richness of applications, requires an engineering foundation and discipline, which this volume supplies. It provides a richer list of applications, such as the Prisoner's Dilemma, which extends the resonant behavior of Vol. 1 to more general time-dependent and transient behaviors.
Sample Chapter(s)
Foreword (86 KB)
Chapter 1: Introduction (256 KB)
Contents:
- Physical and Game Theory Foundations:
- Introduction
- Dynamics of Decision Processes
- Inertial Behaviors
- Persistent Behaviors
- Deconstructing the Theory
- Steady State Harmonics
- Decision Engineering:
- Prisoner's Dilemma: A Code of Conduct Application
- Prisoner's Dilemma — Steady State Geometry
- Prisoner's Dilemma: Determinism and Chaos
- Robinson Crusoe Economics
- Short Historical Review of Game Theory
- Decisions and Determinism
- Global Systems View
- Three Active Strategy Systems:
- Vorticity and Active Strategies
- Game Equivalency
- Two-Person Decision Processes
- Steady State Geometries in 3D
- Structural Distinctions for Decision Processes
- Social Distinctions for Decision Processes
Readership: Researchers in game theory, optimization and control theory, fluid mechanics, electrical engineering.