A PUBLIC MESH WATERMARKING ALGORITHM BASED ON ADDITION PROPERTY OF FOURIER TRANSFORM
Abstract
This paper presents a public mesh watermarking algorithm whereby the resultant watermarked image minus the original image is the watermark information. According to the addition property of the Fourier transform, a change of spatial domain will cause a change in the frequency domain. The watermark information is then scaled down and embedded in one part of the x-coordinate of the original mesh. Finally, the x-coordinate of the test mesh is amplified before extraction. Experimental results prove that our algorithm is resistant to a variety of attacks without the need for any preprocessing.
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