TEXTURE SEGMENTATION USING SEMI-SUPERVISED SUPPORT VECTOR MACHINES
Abstract
Segmentation of natural textures has been investigated by developing a novel semi-supervised support vector machines (S3VM) algorithm with multiple constraints. Unlike conventional segmentation algorithms the proposed method does not classify the textures but classifies the uniform-texture regions and the regions of boundaries. Also the overall algorithm does not use any training set as used by all other learning algorithms such as conventional SVMs. During the process, the images are restored from high spatial frequency noise. Then various-order statistics of the textures within a sliding two-dimensional window are measured. K-mean algorithm is used to initialise the clustering procedure by labelling part of the class members and the classifier parameters. Therefore at this stage we have both the training and the working sets. A non-linear S3VM is then developed to exploit both sets to classify all the regions. The convex algorithm maximises a defined cost function by incorporating a number of constraints. The algorithm has been applied to combinations of a number of natural textures. It is demonstrated that the algorithm is robust, with negligible misclassification error. However, for complex textures there may be a minor misplacement of the edges.
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