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Discrete Level of Detail (LOD) strategy is an effective solution for balancing the inherent contradiction between quality and speed in computer graphics. However, application of this strategy requires both the appropriate selection approach and the visually comfortable transition procedure to reduce the popping effects introduced by switching between different levels. In this paper, a novel automatic LOD selection method based on viewpoint entropy was proposed. Firstly, the traditional calculation method of viewpoint entropy contained in a scene was improved for the preprocessing of LOD models. Then, the runtime rendering scheme combined with our selection method was designed for balance of frame rate during real-time rendering, and a novel smoothing LOD transition strategy based on Alternate Frame Rendered (ALR) was put forward for elimination of popping effects. Finally, an example of complex scene combined with our proposal was researched to verify its real-time performance and ability in holding continuity of rendered images. Experimental studies show the effectiveness for stabilizing frame rate and improvements in reducing loss of continuity.