Please login to be able to save your searches and receive alerts for new content matching your search criteria.
In general, indigenous students in Taiwan have worse learning results than regular students, especially in History. Indigenous students prefer dynamic, visual and situated learning, which can be designed as game-based learning. Therefore, this study aims to develop a digital board game to improve their learning results. “Brave across the Taiwan Strait” is a memory digital board game, which matches the historical events of the Qing Dynasty with Taiwan place name cards. We interviewed 7 experts to set up the appropriate instructive object and game mechanism. This game also references from the “Ziche Zocke” and includes a website, Augmented Reality (AR) and 3D printing technology.
This study was designed based on the pre- and post- test of single target group under the quasi-experimental standard. The target group was 40 indigenous students from two indigenous elementary schools in Yilan. Students had to complete the learning achievement test and learning attitude performance pre-test three days before, and take the post- test after the game. The results showed that through the evaluation of the learning achievement test and learning attitude performance in the post- test, the students showed significant learning improvement and learning effectiveness in understanding the Qing Dynasty playing this digital board game.