World Scientific
Skip main navigation

Cookies Notification

We use cookies on this site to enhance your user experience. By continuing to browse the site, you consent to the use of our cookies. Learn More
×

System Upgrade on Tue, May 28th, 2024 at 2am (EDT)

Existing users will be able to log into the site and access content. However, E-commerce and registration of new users may not be available for up to 12 hours.
For online purchase, please visit us again. Contact us at customercare@wspc.com for any enquiries.

FAST HYBRID SHADING: AN APPLICATION OF FINITE ELEMENT METHODS IN 3D RENDERING

    https://doi.org/10.1142/S0219467805002002Cited by:2 (Source: Crossref)

    This paper is an attempt to improve the quality of Gouraud shading with minimum increase in the computation requirements. It presents algorithms for intermediate quality shading i.e. the quality of shading is better than Gouraud shading and nearly comparable to the quality of bi-quadratic Phong shading, at the same time, algorithms are very fast as compared to bi-quadratic Phong shading. Three algorithms are discussed. The first algorithm uses hybrid shading in which bi-quadratic interpolation of intensity is performed on the edges of a triangle and linear interpolation of intensity is performed on the scan line. Hybrid shading, in which bi-quadratic interpolation of normals is performed on the edges and linear interpolation of intensity is performed on the scan line, has been proposed in the second algorithm. In the third algorithm, bi-cubic interpolation of intensity is performed on the edges and linear interpolation of intensity is performed on the scan line. The paper also presents an incremental method for fast calculation of area coordinates and shape functions enhancing the speed of the algorithms.

    Remember to check out the Check out our Most Cited Articles!

    Check out these titles on Image Analysis