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  • articleNo Access

    FUZZY BASED GA FOR ENTROPY BIMATRIX GOAL GAME

    In this paper, we propose a new mathematical model to analyze bimatrix goal game under entropy environment. This new approach incorporates the entropy function of the players as an objective to the bimatrix game. The solution concepts behind this game are based on getting the probability to achieve some specified goals. We consider the solution, not only by the payoff values, but also by the probability to get them. Numerical examples are presented to illustrate the methodology in the paper.

  • articleNo Access

    Support Set Invariancy for Interval Bimatrix Games

    Traditionally, game theory problems were considered for exact data, and the decisions were based on known payoffs. However, this assumption is rarely true in practice. Uncertainty in measurements and imprecise information must be taken into account. The interval-based approach for handling such uncertainties assumes that one has lower and upper bounds on payoffs. In this paper, interval bimatrix games are studied. Especially, we focus on three kinds of support set invariancy. Support of a mixed strategy consists of that pure strategies having positive probabilities. Given an interval-valued bimatrix game and supports for both players, the question states as follows: Does every bimatrix game instance have an equilibrium with the prescribed support? The other two kinds of invariancies are slight modifications: Has every bimatrix game instance an equilibrium being a subset/superset of the prescribed support? It is computationally difficult to answer these questions: the first case costs solving a large number of linear programs or mixed integer programs. For the remaining two cases a sufficient condition and a necessary condition are proposed, respectively.

  • articleNo Access

    On the Commitment Value and Commitment Optimal Strategies in Bimatrix Games

    Given a bimatrix game, the associated leadership or commitment games are defined as the games at which one player, the leader, commits to a (possibly mixed) strategy and the other player, the follower, chooses his strategy after being informed of the irrevocable commitment of the leader (but not of its realization in case it is mixed). Based on a result by Von Stengel and Zamir [2010], the notions of commitment value and commitment optimal strategies for each player are discussed as a possible solution concept. It is shown that in nondegenerate bimatrix games (a) pure commitment optimal strategies together with the follower’s best response constitute Nash equilibria, and (b) strategies that participate in a completely mixed Nash equilibrium are strictly worse than commitment optimal strategies, provided they are not matrix game optimal. For various classes of bimatrix games that generalize zero-sum games, the relationship between the maximin value of the leader’s payoff matrix, the Nash equilibrium payoff and the commitment optimal value are discussed. For the Traveler’s Dilemma, the commitment optimal strategy and commitment value for the leader are evaluated and seem more acceptable as a solution than the unique Nash equilibrium. Finally, the relationship between commitment optimal strategies and Nash equilibria in 2×2 bimatrix games is thoroughly examined and in addition, necessary and sufficient conditions for the follower to be worse off at the equilibrium of the leadership game than at any Nash equilibrium of the simultaneous move game are provided.

  • articleNo Access

    On Random Symmetric Bimatrix Games

    An experiment was conducted on a sample of 500 randomly generated symmetric bimatrix games with size 12 and 15. Distribution of support sizes and Nash equilibria are used to formulate a conjecture: for finding a symmetric NEP it is enough to check supports up to size 4 whereas for nonsymmetric and all NEPs this number is 3 and 2, respectively. If true, this enables us to use a Las Vegas algorithm that finds a Nash equilibrium in polynomial time with high probability.