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Bestsellers

The Collected Papers of Stephen Smale
The Collected Papers of Stephen Smale

In 3 Volumes
edited by F Cucker and R Wong
Fields Medallists' Lectures
Fields Medallists' Lectures

3th Edition
edited by Sir Michael Atiyah, Daniel Iagolnitzer and Chitat Chongx

 

  • articleNo Access

    HOW TO POPULARIZE PARTICLE PHYSICS

    This article reviews why efforts to popularize particle physics are so important, offers advice on maximizing the impact and minimizing the effort involved in your own outreach endeavors, and supplies examples of existing effective programs. Readers are urged to make the 2005 World Year of Physics a focus of their current efforts in education and public outreach.

  • articleNo Access

    Mathematical model for smoking: Effect of determination and education

    We propose and analyze mathematical models to study the dynamics of smoking behavior under the influence of educational programs and also individual's determination to quit smoking. We establish the positivity and boundedness of the solutions in a biologically feasible region. A threshold value responsible for persistence of smoking is obtained and stability analysis on models is performed. We find that determination alone is not enough to eradicate smoking but it can reduce the prevalence of smoker population. Whereas the increase in education can possibly eradicate it. We performed numerical simulation for representative set of parameters to verify and discuss results obtained analytically.

  • articleNo Access

    Research and application of the virtual simulation system teaching method in copper pyrometallurgy

    Copper pyrometallurgy has been holding a special place in the copper smelting industry. However, it is hard to explore the effect of parameters on production effectively due to the inoperable practice in the factory. The physical and chemical changes during the metallurgical process of copper smelting are also too complex to be observed. Therefore, we designed and built a virtual factory for copper pyrometallurgy, copper pyrometallurgy virtual simulation system (CPVSS), to simulate the copper smelting plant. The entire technical routes, system function, the main productive principle, technological process, and conditional tests were fully simulated in the CPVSS. It also provided a solution for the observation of internal phenomena in this paper. Moreover, sample computations were provided in this paper to illustrate the parameter simulation of the smelting process. A novel interactive experimental model was also constructed with virtual simulation technology and network multimedia technology, which provides powerful support for copper pyrometallurgy learning.

  • chapterNo Access

    Chapter 4: BELONGING: Transformation through Education

    Education is how lifelong progress is achieved through learning, unlearning and relearning. This chapter summarises the pilot of a social application based on the Mereon Matrix, and closes with an addendum that updates the original social application based on the Mereon Matrix. BELONGING was designed to rebuild the hearts and minds of teachers, strengthening their relationships with administrations, parents and learners. It provides a tool for addressing classroom management that was intentionally developed to fully support, yet operate independent of the curriculum. The results of this programme, implemented in an Italian school district since 2004, exceed what one might have dared to dream: BELONGING builds authenticity, develops character, and nurtures relationship skills, all of which are essential to learning and learning to lead. In a world driven by competition, separating winners from losers, BELONGING reveals connections and grows cooperation and empathy. This project indicates how authenticity, responsibility and accountability foster survival. It makes it clear why competent, creative, freethinking individuals who work together in a cooperative endeavour, strengthen stability to increase the possibility that a system can transcend survival. In 2017, the BELONGING brand was established and updated; design betas took place in the US and Indonesia; and global marketing efforts are underway in the fall of 2017.