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A fuzzy two person interval game problem is proposed and treated in this paper which is not easily tackled by the conventional methods. First, with respect to this pay-off values, a necessary and sufficient condition for the existence of a saddle point is proved. Based on interval value model, we are to find the value of interval game without saddle point. Finally, example is given to illustrate the procedure and to indicate the performance of the proposed method.
In this paper, by using Sengupta and Pal's method of comparison of interval numbers and a new set of arithmetic operations for interval numbers, we propose a theory for the study of arithmetic operations on interval numbers.
One of the key issues for support fuzzy decision-making is fuzzy number ranking. The existing ranking methods either do not provide a total ordering or cannot be effectively applied to decision-making processes. In this paper, we first give five basic principles that interval number ranking must satisfy, and construct a quantitative ranking model of interval numbers based on the synthesis effects of each index. We then propose a new constructions method of synthesis effect function systematically. Third, we also develop a new fuzzy numbers ranking model based on numerical characteristics, combining with the interval representation theorem of fuzzy numbers, and analyze the performance and characteristics of this ranking method by a case-based example. The results indicate that this proposed ranking method has good operability and interpretability, which can integrate the decision consciousness into decision process effectively and serve as a guideline for constructing different fuzzy decision methods.
Game theory is of substantial significance in diverse domains, acting as a potent instrument to comprehend and assess strategic engagements among rational decision-makers. It formulates mathematical models to represent strategic interactions among rational decision-makers in the competitive world. Due to ambiguity in the real-world problems, acquiring the precise payoff values of a matrix game proves challenging. However, in numerous scenarios, these payoffs fluctuate within specific ranges, making them suitable for consideration as interval numbers. This leads to the formulation of a special form of game problem known as the interval valued game problem (IVGP). Some methodologies exist in the literature to find the optimal strategies as well as the value of game for IVGP, but most of them possess some limitations, resulting in the need for proposing a new methodology to find the optimal strategies and value of game. Thus, in this paper, a new solution method for game problems with payoffs represented as interval numbers is presented, utilizing the fuzzy concept. The process begins by transforming the interval payoffs into fuzzy numbers using a ranking function. Subsequently, these fuzzy payoffs are converted into crisp values, leading to the formulation of the crisp matrix game. The resulting crisp matrix game is then solved using linear programming approach. Additionally, MATLAB code for the proposed method is developed and proposed to streamline the computation process, enhancing comparison and decision-making efficiency, particularly when dealing with large payoff matrices. Furthermore, three numerical examples are provided to illustrate the validity of the proposed approach as well as its MATLAB code. A real-life example of IVGP in the realm of tourism industry is also provided. Finally, a comparative analysis is conducted, comparing the proposed method with some existing methods.