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Displacement based design (DBD) methods are emerging as the latest tool for performance based seismic design. Of the many different DBD procedures proposed in recent years there are few that are developed to a standard suitable for implementation in modern design codes. This paper presents the findings of a study that uses eight different DBD methods to undertake the seismic design of five different case studies. Some significant limitations with the eight methods have been identified through their application to realistic design examples. The study also shows that despite all of the DBD methods using the same set of design parameters, a large variation in design strength is obtained. Finally, through non-linear time history analyses the performance of each method is assessed. The performance assessment indicates that each of the eight DBD methods provide designs that ensure limit states are not exceeded. It is hoped that by presenting the limitations and comparing the required strength and performance of the methods, developments will be made that will enable designers to undertake DBD with ease and confidence.
This paper examines the limits to adoption of open innovation (OI) within SMEs in an in-ternational context. In-depth interviews were conducted with managers at 40 Canadian SMEs that operate internationally. The results show that these limits are a function of in-ternational distance, which has cultural, institutional, economic, and geographic dimen-sions. We also found that individual factors (international experience, communication, personal values), organisational factors (economic sector, size, international seniority, international entry mode, available resources, dynamic capabilities, organisational culture), and contextual factors (laws and regulations) can increase or decrease the impact of cultural, institutional, economic, or geographic distance. We contribute to the OI literature by describing the limits to OI in an international context. These findings will help managers identify the limits to their use of international OI, as well as the factors that strengthen or mitigate those limits.
This chapter presents the background of ChatGPT, discusses the benefits it can provide to higher education, points out its limitations and concerns and issues, and looks at strategies and success factors for the successful implementation of ChatGPT in the higher education organizations.
Each rapid prototyping (RP) process has its special and unique advantages and disadvantages. The chapter presents a state-of-the-art study of RP technologies and classifies broadly all the different types of rapid prototyping methods. Subsequently, the fundamental principles and technological limitations of different methods of RP will be closely examined. Comparison of the present and ultimate performance of the rapid prototyping processes will be made so as to highlight the possibility of future improvements for a new generation of RP system.