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  • articleNo Access

    Movement Recognition and Injury Risk Assessment of Wushu Athletes Based on Computer Vision

    This paper aims to study a method of movement recognition and injury risk assessment for Wushu athletes based on computer vision. Studying the optimization of Wushu athletes’ movement trajectory can effectively improve the athletes’ movement quality. Based on a hybrid real-time synchronization algorithm, the arm motion trajectory model of martial arts athletes is studied. A dynamic and static arm recognition algorithm is proposed, and the motion feature extraction method in Wushu movement is studied. Dynamic arm recognition typically relies on the collection of video or image sequences. These sequences contain the position, shape, and motion trajectory of the arm at different time points. Static arm recognition mainly relies on the acquisition of a single image or image frame. The dynamic arm recognition algorithm captures the motion trajectory and changes of the arm by processing video or image sequences, while the static arm recognition algorithm only processes individual images or image frames. On this basis, the design of the computer software architecture of the digital site system is completed. The real-time collection, analysis, display and storage of motion information and assembly configuration are realized. The simulation results show that the method has high accuracy and provides a powerful scientific basis for improving athletes’ movement injuries. To predict the risk of injury an athlete may suffer during training or competition.

  • articleNo Access

    DEALING WITH VARIABILITY WHEN RECOGNIZING USER'S PERFORMANCE IN NATURAL 3D GESTURE INTERFACES

    Recognition of natural gestures is a key issue in many applications including videogames and other immersive applications. Whatever is the motion capture device, the key problem is to recognize a motion that could be performed by a range of different users, at an interactive frame rate. Hidden Markov Models (HMM) that are commonly used to recognize the performance of a user however rely on a motion representation that strongly affects the overall recognition rate of the system. In this paper, we propose to use a compact motion representation based on Morphology-Independent features and we evaluate its performance compared to classical representations. When dealing with 15 very similar upper limb motions, HMM based on Morphology-Independent features yield significantly higher recognition rate (84.9%) than classical Cartesian or angular data (70.4% and 55.0%, respectively). Moreover, when the unknown motions are performed by a large number of users who have never contributed to the learning process, the recognition rate of Morphology-Independent input feature only decreases slightly (down to 68.2% for a HMM trained with the motions of only one subject) compared to other features (25.3% for Cartesian features and 17.8% for angular features in the same conditions). The method is illustrated through an interactive demo in which three virtual humans have to interactively recognize and replay the performance of the user. Each virtual human is associated with a HMM recognizer based on the three different input features.

  • articleNo Access

    Upper Limb Motion Recognition Based on LLE-ELM Method of sEMG

    The purpose of this paper is to develop an effective method to identify upper limb motions based on EMG signal for community rehabilitation. The method will be applicable to the control system in the rehabilitation equipment and provide objective data for quantitative assessment. The recognition goal sets of upper limb motion are constructed by decomposing assessment activities of activity of daily living scale (ADL). The recognition feature vector space is established by Variance (VAR), Mean Absolute Value (MAV), the fourth-order Autoregressive (the 4thAR), Zero Crossings (ZC’s), integral EMG (IEMG), and Root Mean Square (RMS), and various feature sets are extracted to get the best classification. Locally linear embedding (LLE) algorithm is used to reduce the computational complexity, and upper limb motions about shoulder, elbow and wrist are quickly classified through extreme leaving machine (ELM), which obtained the average accuracy of 98.14%, 98.61% and 94.77%, respectively. Furthermore, when ELM is compared with Back-propagation (BP) and Support vector machine (SVM), it has performed relatively better than BP and SVM. The results show that the validity of the mixed model for recognition is verified. In addition, the method can also provide a basis for recognition and assessment of the angle of upper limb joint in the next study.

  • articleNo Access

    Human Action Pattern Recognition and Semantic Research Based on Embodied Cognition Theory

    Human body motion pattern recognition in video images is an important research direction in the field of pattern recognition. It has a very broad application prospect in many fields such as intelligent video surveillance, human-computer interaction, motion analysis, video retrieval, etc. Research has also received extensive attention from scholars at home and abroad. Pattern recognition is essentially a branch of artificial intelligence. It has its unique role in the field of artificial intelligence. Accurate recognition of human body motion patterns in video images is of great help in image classification, retrieval, human tracking and video surveillance. Based on the human visual perception mechanism, this paper proposes a human behavior recognition algorithm based on semantic saliency map. Through the combination of sliding window and similarity measure, the behavioral region that best exhibits the semantic features of the image is found, which is the semantically significant region. The semantic significant region and the original image are used as the dual input source to study the human behavior recognition, and the image is enhanced. The utilization of significant regional information better reveals the identifiable area of the image and contributes to the recognition of human behavior.

  • articleNo Access

    PDA BASED HUMAN MOTION RECOGNITION SYSTEM

    This paper describes the design and implementation of autonomous real-time motion recognition on a Personal Digital Assistant. All previous such applications have been non real-time and required user interaction. The motivation to use a PDA is to test the viability of performing complex video processing on an embedded platform. The application was constructed using a representation and recognition technique for identifying patterns using Hu Moments. The approach is based upon temporal templates (Motion Energy and History Images) and their matching in time. The implementation was done using Intel Integrated Performance Primitives functions in order to reduce the complexity of the application. Tests were conducted using 5 different motion actions like arm waving, walking from left and right of the camera, head tilting and bending forward. Suggestions were also made on how to improve the performance of the system and possible applications.

  • articleOpen Access

    RESEARCH ON GAIT RECOGNITION OF SURFACE EMG SIGNAL BASED ON MPSO-LSTM ALGORITHM

    The growing interest in gait recognition based on surface electromyography (sEMG) signals is attributed to their capability to anticipate motion characteristics during human movement. This paper focuses on gait pattern recognition using sEMG signals. Initially, the muscles responsible for collecting sEMG signals are determined based on the distinct characteristics of human gait, and data for 12 different gait patterns are collected. Subsequently, the acquired sEMG signals undergo preprocessing and feature extraction stages. Moreover, various algorithms relevant to gait classification based on surface myoelectric signals are investigated. In this study, we propose an improved particle swarm optimization algorithm (MPSO-LSTM) for accurately classifying gait patterns using surface myoelectric signals. Experimental results demonstrate the effectiveness of the MPSO-LSTM algorithm in gait recognition based on sEMG signals.

  • articleNo Access

    ANKLE JOINT MOTION RECOGNITION SYSTEM AND ALGORITHM OPTIMIZATION BASED ON PLANTAR PRESSURE

    Due to the current focus of research on ankle rehabilitation robots on structural design, there is still limited research on ankle human–machine interaction technology. In order to enable rehabilitation robots to conduct personalized rehabilitation training based on patients’ ankle movement intentions, we propose a new ankle motion recognition method based on plantar pressure. First, we designed a plantar pressure collection system based on array sensors. Then, we collected nine types of ankle joint motion pressure data from five volunteers and conducted algorithm selection, data processing, and algorithm optimization. Finally, we proposed a small sample optimization algorithm based on support vector machine, with an average recognition rate of 93.16%. The recognition method proposed in this paper can be combined with ankle rehabilitation robots to achieve active rehabilitation functions, laying the foundation for the clinical application of active rehabilitation technology.

  • chapterNo Access

    An Efficient Method of Recognition Human Motion in Human-Robot Interaction System

    A full-body recognition method of human motions is proposed in this paper. It allows human to control the humanoid robot to imitate his motions with full-body language. In proposed Human-Robot Interaction system (HRI), real human manipulation motions are acquired by Microsoft’s Kinect sensor. To improve the efficiency of the motion recognition, the particle filter algorithm is proposed. In terms of the challenge for a humanoid robot to imitate full-body human motions, two different strategies are used in upper body and lower body respectively. The upper-body system includes a series of angle calculations while a Finite-State Machine (FSM) is introduced in lower-body recognition process. The corresponding simulations and experiments are implemented with both software and a self-made humanoid robot. The results indicate the proposed method is stable and efficient.