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This paper studies various strategies in constrained simulated annealing (CSA), a global optimization algorithm that achieves asymptotic convergence to constrained global minima (CGM) with probability one for solving discrete constrained nonlinear programming problems (NLPs). The algorithm is based on the necessary and sufficient condition for discrete constrained local minima (CLM) in the theory of discrete Lagrange multipliers and its extensions to continuous and mixed-integer constrained NLPs. The strategies studied include adaptive neighborhoods, distributions to control sampling, acceptance probabilities, and cooling schedules. We report much better solutions than the best-known solutions in the literature on two sets of continuous benchmarks and their discretized versions.
This paper considers a fairly large class of noncooperative games in which strategies are jointly constrained. When what is called the Ky Fan or Nikaidô-Isoda function is convex-concave, selected Nash equilibria correspond to diagonal saddle points of that function. This feature is exploited to design computational algorithms for finding such equilibria.
To comply with some freedom of individual choice the algorithms developed here are fairly decentralized. However, since coupling constraints must be enforced, repeated coordination is needed while underway towards equilibrium.
Particular instances include zero-sum, two-person games — or minimax problems — that are convex-concave and involve convex coupling constraints.
This paper presents a procedural framework that unifies various mechanisms to look for discrete-neighborhood saddle points in solving discrete constrained optimization problems (DCOPs). Our approach is based on the necessary and sufficient condition on local optimality in discrete space, which shows the one-to-one correspondence between the discrete-space constrained local minima of a problem and the saddle points of the corresponding Lagrangian function. To look for such saddle points, we study various mechanisms for performing ascents of the Lagrangian function in the original-variable subspace and descents in the Lagrange-multiplier subspace. Our results show that CSAEA, a combined constrained simulated annealing and evolutionary algorithm, performs well when using mutations and crossovers to generate trial points and accepting them based on the Metropolis probability. We apply iterative deepening to determine the optimal number of generations in CSAEA and show that its performance is robust with respect to changes in population size. To test the performance of the procedures developed, we apply them to solve some continuous and mixed-integer nonlinear programming (NLP) benchmarks and show that they obtain better results than those of existing algorithms.
We propose a modified discrete-time Leslie–Gower competition system of two populations to study competition outcomes. Depending on the magnitude of a particular model parameter that measures intraspecific competition between individuals within the same population, either one or both populations may be subject to Allee effects. The resulting system can have up to four coexisting steady states. Using the theory of planar competitive maps, it is shown that the model has only equilibrium dynamics. The competition outcomes then depend not only on the parameter regimes but may also depend on the initial population distributions.