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The traditional teaching system uses local area network to realize online teaching, which leads to high stability and hardware load of the teaching system and makes it difficult to meet the teaching demand. To solve the above problems, a dance movement distance learning system based on wireless network communication technology is designed. On the B/S architecture, the hardware control module and communication module of the system are designed. The fuzzy set principle is used to evaluate the students’ dance cognitive ability, so as to personalize the recommended teaching contents. The teaching video is compressed according to H.264/AV compression standard to reduce the system transmission and processing load. The system functionality test results show that the maximum transmission packet loss rate of the designed system is 8.3%, and the lost data does not interfere with teaching, has low computer memory consumption, and has superior performance.
According to the existing literature, the existing engineering ideological and political curriculum distance education system has the problems of long response time and few concurrent users, which cannot meet the development needs of the professional talents of electronic engineering. Therefore, the design and research of the long-distance education system of the ideological and political course of electronic engineering specialty dependent on big data is proposed. Based on the analysis of the demand of distance education system, the overall structure of the distance education system is designed. The design of the system business functions mainly includes login verification module design, instant communication module design, online classroom module design, video answer module design and video back-view module design, and design the server cluster load balancing strategy according to big data technology, so as to realize the operation of the remote education system of the ideological and political courses of electronic engineering. The design system is shorter than response time while compared with existing system. and the number of users is more. It is fully proved that the design system has better application performance.
Nowadays, with the continuous change and innovation of teaching methods in Colleges and universities, the curriculum system of students is also constantly enriched and developed. Therefore, people’s requirements for teaching management and teaching system are also improving. Physical education curriculum is usually based on outdoor teaching, and some schools have not established a complete teaching system. Therefore, the interactive teaching system of physical training based on artificial intelligence is designed. First of all, through the construction of the interactive teaching system of the total control circuit, determine the corresponding circuit address decoding, improve the audio control circuit, associated video connection interactive drive three parts, the intelligent sports training interactive system hardware design. Then, through the creation of intelligent training function module, the design of training database and the realisation of effective training and teaching of intelligent sports, the software design of intelligent sports training interactive system is carried out. Finally, through the test of the system, to verify the corresponding effect, further improve the relevant system, make it more safe and accurate, improve the efficiency of sports training interactive system, enhance the integrity of the teaching process.
In this paper, we explore a novel multi-mode hybrid Unmanned Aerial Vehicle (UAV). We combine a tailless fixed-wing with a dual-wing monocopter such that the craft’s propulsion systems and aerodynamic surfaces are fully utilized in both a horizontal cruising mode and a vertical hovering mode. This maximizes the structural efficiency across the flight envelope, thereby reducing drag and unused mass while airborne in either flight mode. This UAV is also designed such that the transition between the two flight modes can be executed in mid-air, using only its existing flight actuators and sensors — there are no transition specific actuators. Using two prototypes, the foundational design and control of the system is established; the first explores the hovering mode characteristics of the unique dual-wing monocopter configuration, while the second explores the full multi-mode capabilities of the combined platform. In addition to analytical simulations, the prototypes are experimentally evaluated and assessed to demonstrate the feasibility, viability and potential of this multi-mode aerial robot design.
Structured meshes are becoming increasingly popular as a discretization technique in industries where solution accuracy is of paramount importance. However, generating structured meshes directly on the model surface presents a challenge. Consequently, many researchers are now exploring mapping methods for structured mesh generation. In this context, parameterization algorithms are vital as they map the model surface from 3D space to a 2D parametric domain. Existing parameterization algorithms, despite their advancements, still face limitations in preserving symmetry information from the input model. To address this issue, we propose a symmetry preserving parameterization algorithm based on geometric constraint. This algorithm utilizes plane reflection symmetry transformation to identify the main symmetry plane of the model and calculate the symmetry factor. Based on the fixed points and the symmetry factor, a conformal parametric symmetry plane is obtained. Furthermore, we develop a surface structured mesh generation system to provide engineers with a tool that can rapidly generate meshes. Experimental results demonstrate that our proposed algorithm achieves higher quality results compared to other parameterization algorithms.
We review Discrete-Event system Specification (DEVS) in the context of Model-based Systems Engineering (MBSE) and discuss an application of DEVS methodology to MBSE. We outline support for an envisioned MBSE development cycle of DEVS top-to-bottom MBSE capability and offer an example of mapping UML activity diagrams into executable activity-based DEVS models. We close with conclusions and future research directions.
In view of the longtime interactive English–Chinese translation system, an interactive English–Chinese translation system based on Griffin–Lim algorithm (GLA) is proposed. The hardware design of the system is completed by the hardware structure design, the interactive English–Chinese translation memory design and the interactive English–Chinese translation retrieval system design. Through analysing the semantic characteristics of interactive English–Chinese translation, constructing interactive English–Chinese translation database and designing interactive English–Chinese translation process, the system software design is completed and interactive English–Chinese translation is realised. The results of the system test show that the interactive English–Chinese translation system based on the GLA algorithm cannot only shorten the time of interactive English–Chinese translation, but also accelerate the response speed of the translation system, and greatly improve the overall performance of the interactive English–Chinese translation system.
If virtual worlds are to fulfil their promise as stages for entertainment, education and artistic endeavour, with who or what shall we people them? And what methods are available to us to design the dramatic elements of these worlds? Both drama and virtual realities are multi-modal experiences. By drawing on crossover research between the disciplines of theatre, HCI and system design, we put forward an innovative basic framework for the design of virtual worlds – an envisionment. This paper will examine the nature of interactive experience in relation to user viewpoint and identity, and will develop a frame of reference for the structure and composition of virtual worlds in dramatic terms: location and environment, content, actions, time-scale, events, metaphysical structures and characters. We shall draw attention to the significance of constraints and potentials to envisionment and to techniques drawn from object-oriented analysis and design to model them. We hope that this paper will stimulate a discussion of the issues raised and future directions for research.
E-commerce retailers face the challenge to assemble a large number of time-critical picking orders. Common parts-to-picker autonomous intelligent warehouses such as automated vehicle storage and retrieval system and robotic mobile fulfillment system are often a little ill-suited for these prerequisites. A mixed-robotic fulfillment system is a hybrid robot picking system based on multi-device collaboration. It is a fusion innovation of traditional automated vehicle storage and retrieval system and robotic mobile fulfillment system. This paper comprehensively considers the characteristics of the system and customer demand, through the construction of a queuing network model to evaluate the performance of the system. A series of problems such as order service time, throughput capacity, and vehicle quantity configuration are analyzed experimentally. The validity of the model is verified by a simulation model.
European Railway Traffic Management System/European Train Control System (ERTMS/ETCS) is a recent standard aimed at improving performance, safety and inter-operability of modern railways. In order to be compliant to ERTMS/ETCS, a railway signalling system must meet strict nonfunctional requirements on system level failure modes. In this paper, a multiformalism model is employed to perform an availability analysis of an ERTMS/ETCS reference architecture at early phases of its development cycle. At this aim, a bottom-up analysis is performed from subsystem failure models (expressed by means of Generalized Stochastic Petri Nets, Fault Trees and Repairable Fault Trees) up to the overall system model. The modular approach, here used, allows to evaluate the influence of basic design parameters on the probability of system-level failure modes and demonstrates that system availability is within the bound required by the ERTMS/ETCS specification. The results show that the multiformalism modeling approach helps to cope with complexity, eases the verification of availability requirements and can be successfully applied to the analysis of complex critical systems.
The process of collecting preferences from users is fundamental during the normal operational life of a recommender system. The preference elicitation strategy can affect both the “user utility” (how well the system can make good recommendations to the new user who is undergoing the elicitation process) and the “system utility” (how well the system can provide good recommendations to all users, given what it learns from the new users). Not only do recommender systems need to gather information from users; they also need this information to be reliable and noiseless, as inconsistencies in user preferences limit prediction accuracy…