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  • articleNo Access

    BIOBOARD

      INDIA – Zinc Treatment for Infections in Children.

      JAPAN – Japan Pharma Portfolio Finds Renewed Strength through Record Growth in 2012.

      JAPAN – Joint Development of a Novel Lyophilized Dual Chamber Prefillable Syringe System.

      JAPAN – A Genetic Alternative to Fertilizer.

      SINGAPORE – Made-in-Singapore H5N1 Bird Flu Diagnostic Kit - Detects All Known Strains of H5N1 Virus with a Single Test.

      THAILAND – KEEEN, Thai Bioremediation Product, Awarded Gold Medal for "Bioremediation Agent developed to Greenovation Product".

      EUROPE – MorphoSys Antibody Reaches Major Milestone in Collaboration with Roche.

      EUROPE – New Technique to Predict Heart Attacks.

      USA – FEI Launches 'Living Lab' for Structural Biology Research at NIH.

      USA – Synthetic Platelets Built to Treat Bleeding.

      USA – Software Scans Tongue for Signs of Disease.

      USA – US Legislation Will Ensure Tighter Checks on Foreign Drug Factories.

    • articleNo Access

      BRAINPORT: AN ALTERNATIVE INPUT TO THE BRAIN

      Brain Computer Interface (BCI) technology is one of the most rapidly developing areas of modern science; it has created numerous significant crossroads between Neuroscience and Computer Science. The goal of BCI technology is to provide a direct link between the human brain and a computerized environment. The objective of recent BCI approaches and applications have been designed to provide the information flow from the brain to the computerized periphery. The opposite or alternative direction of the flow of information (computer to brain interface, or CBI) remains almost undeveloped. The BrainPort is a CBI that offers a complementary technology designed to support a direct link from a computerized environment to the human brain — and to do so non-invasively. Currently, BrainPort research is pursuing two primary goals. One is the delivery of missing sensory information critical for normal human behavior through an additional artificial sensory channel around the damaged or malfunctioning natural sensory system. The other is to decrease the risk of sensory overload in human-machine interactions by providing a parallel and supplemental channel for information flow to the brain. In contrast, conventional CBI strategies (e.g., Virtual Reality), are usually designed to provide additional or substitution information through pre-existing sensory channels, and unintentionally aggravate the brain overload problem.