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  • articleNo Access

    Online Learning of Parameters for Modeling User Preference Based on Bayesian Network

    By analyzing users’ behavior data for personalized services, most state-of-the-art methods for user preference modeling are often based on batch-mode machine learning algorithms, where all rating data are assumed to be available throughout the training process. However, data in the real world often arrives sequentially and user preference may change dynamically. The real-time characteristics of rating data make the algorithms for preference modeling challenging to suit real-world online applications. By the user preference model (UPM) based on Bayesian network with a latent variable (BNLV), uncertain relationships among relevant attributes of users, objects and ratings could be represented, in which user preference is represented by the latent variable. In this paper, we propose an online approach for parameter learning of UPM. Specifically, we first extend the classic Voting EM algorithm by using Bayesian estimation in terms of the situation with latent variables. Consequently, we propose the algorithm for learning parameters of UPM from few and sequentially-changing rating data to reflect the gradually changing preferences. Finally, we test the effectiveness of our proposed algorithm by conducting experiments on various datasets. Experimental results demonstrate the superiority of our method in various measurements.

  • articleNo Access

    CONSTRUCTING A PERSONAL WEB MAP WITH ANYTIME-CONTROL OF WEB ROBOTS

    In this paper, we propose a formula (Personal Web Map) which is a personal and small database of interesting Web pages to a user and develop a method to construct it under the user's control of multiple Web robots. While general search engines with very large databases are valid for information retrieval in the WWW, it is still important that a user constructs a small, personal database of relevant Web pages to his/her interest. For such a Web page database, we propose a formula and develop a formula system. First a user gives keywords indicating his/her interest to a system, and it constructs a formula concerned with the keywords. For building a useful formula, it is necessary that a user can interrupt the construction of a formula anytime and instruct a sub-field which should be explored more. For this function, we develop an anytime-control algorithm for multiple Web robots. A density blackboard is used for controlling Web robots, and an uniform distributed formula is built. Whenever a system is interrupted by a user, it provides a valid formula in terms of keeping search space wide, and indicates many alternatives on which he/she wants more information. From Web pages in a database, document vectors are generated and used to construct a 2D-map of a formula by using self-organization maps. A user easily recognizes interim results through the 2D-map, and gives instruction by clicking a node about which he/she wants more detail information. We made experiments by subjects and found out that our method outperformed breadth-first search for constructing a useful formula. As results, a formula system is considered as a promising approach to assist a user in gathering relevant information in the WWW.

  • articleOpen Access

    The Effects of Robot Voices and Appearances on Users’ Emotion Recognition and Subjective Perception

    As the influence of social robots in people’s daily lives grows, research on understanding people’s perception of robots including sociability, trust, acceptance, and preference becomes more pervasive. Research has considered visual, vocal, or tactile cues to express robots’ emotions, whereas little research has provided a holistic view in examining the interactions among different factors influencing emotion perception. We investigated multiple facets of user perception on robots during a conversational task by varying the robots’ voice types, appearances, and emotions. In our experiment, 20 participants interacted with two robots having four different voice types. While participants were reading fairy tales to the robot, the robot gave vocal feedback with seven emotions and the participants evaluated the robot’s profiles through post surveys. The results indicate that (1) the accuracy of emotion perception differed depending on presented emotions, (2) a regular human voice showed higher user preferences and naturalness, (3) but a characterized voice was more appropriate for expressing emotions with significantly higher accuracy in emotion perception, and (4) participants showed significantly higher emotion recognition accuracy with the animal robot than the humanoid robot. A follow-up study (N=10) with voice-only conditions confirmed that the importance of embodiment. The results from this study could provide the guidelines needed to design social robots that consider emotional aspects in conversations between robots and users.

  • articleNo Access

    COGBROKER — A COGNITIVE APPROACH TO INTELLIGENT PRODUCT BROKERING FOR E-COMMERCE

    Researchers have proposed intelligent product-brokering applications to help facilitate the m-commerce shopping process. However, most algorithms require explicit, user-provided feedback to learn about user preference. In practical applications, users may not be motivated to provide unrewarded and time-consuming feedback. By adopting a cognitive approach, this paper investigates the possibility of replacing user feedback with user behavioral data analysis during product browsing. By means of evolutionary algorithms, the system is able to derive corresponding models that simulate the user's shopping behavior. User group profiling is also implemented to help identify the user's shopping patterns. Upon simulations of trial cases with consistent and rational shopping patterns, our experimental results confirm this approach being promising. The system shows high accuracy in detecting the preferences of the user. The algorithms are also portable and effective across different products.

  • articleNo Access

    MODELING SEMANTIC CONCEPTS AND USER PREFERENCES IN CONTENT-BASED VIDEO RETRIEVAL

    In this paper, a user-centered framework is proposed for video database modeling and retrieval to provide appealing multimedia experiences on the content-based video queries. By incorporating the Hierarchical Markov Model Mediator (HMMM) mechanism, the source videos, segmented video shots, visual/audio features, semantic events, and high-level user perceptions are seamlessly integrated in a video database. With the hierarchical and stochastic design for video databases and semantic concept modeling, the proposed framework supports the retrieval for not only single events but also temporal sequences with multiple events. Additionally, an innovative method is proposed to capture the individual user's preferences by considering both the low-level features and the semantic concepts. The retrieval and ranking of video events and the temporal patterns can be updated dynamically online to satisfy individual user's interest and information requirements. Moreover, the users' feedbacks are efficiently accumulated for the offline system training process such that the overall retrieval performance can be enhanced periodically and continuously. For the evaluation of the proposed approach, a soccer video retrieval system is developed, presented, and tested to demonstrate the overall retrieval performance improvement achieved by modeling and capturing the user preferences.