This book presents four keynote speeches, eight invited papers and over a hundred papers selected from 180 submissions from more than 25 countries around the world. The contributions investigate applications of computational intelligence and multimedia in various areas, such as artificial intelligence, artificial neural networks, pattern recognition, evolutionary computations, logic synthesis, fuzzy logic, image processing, image retrieval, virtual reality, etc.
Sample Chapter(s)
Computational Intelligence: Roles in Multimedia (254 KB)
Contents:
- Computational Intelligence: Roles in Multimedia (R C Eberhart)
- Recent Achievements in Off-Line Handwriting Recognition Systems (B Verma et al.)
- Open Architecture of Infrastracture for Socialized Mobile Agents (K Takeda & Y Takefuji)
- A Genetic Algorithm for Scheduling Independent Jobs on Uniform Machines with Multiple Objectives (B Nath et al.)
- A Polynomial Function for Compressing Probabilistic Information (S Zhang et al.)
- Lattice Neural Network Based Handwritten Wood Recognition (K Yamanaka et al.)
- Interactive Multimedia Based on Learning Theories to Enhance Tertiary Education (V Jones & J H Jo)
- Annotated Fuzzy Logic Programs for Soft Computing (T H Cao)
- A Constraint Consistency Based Approach for Preserving Feasibility in Genetic Algorithms (R Kowalczyk)
- Erico Verissimo Multimedia Project (J L N Audy et al.)
- New Approach to Learning Noisy Boolean Functions (M Perkowski et al.)
- Information Retrieval Model Using Hyperlink in WWW (Y M Jun et al.)
- and other papers
Readership: Academics, scientists and practitioners in computer science.