This book addresses the state-of-the-art initiatives as well as challenges, policy, and strategy issues in developing a digital heritage ecosystem within the broader context of an emerging digital culture. Case studies are drawn from the United States, Europe, and Asia to showcase the breadth of innovative ideas in delivering, communicating, interpreting, and transforming cultural heritage content and experience through multi-modal, multimedia interfaces.
Aiming to offer a balanced overview of digital heritage and culture issues and technologies, the book pulls together expert views and updates on these four broad areas, namely, a) policy and strategy, b) applications, c) business models, and d) emerging concepts and directions.
- Policy and strategy chapters provide insights into how digital heritage strategy and policy are formulated and implemented in cultural heritage institutions and public agencies.
- Applications chapters present novel installed and mobile applications deploying technical tools in innovative assemblies and evaluate their usefulness, effectiveness along with other metrics in delivering an enriched user experience.
- Business model chapters unveil a variety of partnership models that have been successfully structured for the benefit of stakeholders.
- Emerging concepts and directions chapters propose research directions pointing to new signposts in technologically enhanced delivery of digital heritage and culture.
This practical book will be of interest to policy makers, business people, researchers, curators, and educators as well as the culture-minded public seeking to understand how the burgeoning field of digital heritage and culture may impact our social, cultural, and recreational activities.
Sample Chapter(s)
Introduction (98 KB)
Contents:
- Strategy and Policy:
- IT-enabled Innovative Services as a Museum Strategy: Experience of the National Palace Museum, Taipei, Taiwan (James Quo-Ping Lin)
- Designing Digital Heritage Competence Centers: A Swedish Model (Halina Gottlieb)
- 7 Lessons Learned for Digital Culture (Christine Kuan)
- Applications and Services:
- Reinventing MoMA's Education Programs for the 21st Century Visitor (Jackie Armstrong, Deborah Howes, and Wendy Woon)
- Onemillionmuseummoments: A Cultural Intertwingling (Suzanne Akhavan Sarraf)
- Documentary Storytelling Using Immersive and Interactive Media (Michael Mouw)
- The Making of Buddha Tooth Relic Temple and Museum Virtual Temple (June Sung Sew and Eric Deleglise)
- Digital Media in Museums: A Personal History (Selma Thomas)
- Using New Media for Exhibit Interpretation: A Case Study, Yuan Ming Yuan Qing Emperors' Splendid Gardens (Herminia Din, Darrell L Bailey and Fang-Yin Lin)
- Business and Partnership Models:
- The Virtual Collection of Asian Masterpieces: A Universal Online Museum (Manus Brinkman)
- A Tale on a Leaf: Promoting Indonesian Literature and Culture Through the Development of the Lontar Digital Library (Ruly Darmawan and Djembar Lembasono)
- The Future of History is Mobile: Experiencing Heritage on Personal Devices (Christopher Jones)
- Technology and Other Issues:
- A Cultural Heritage Panorama: Trajectories in Embodied Museography (Sarah Kenderdine and Jeffrey Shaw)
- From Product to Process: New Directions in Digital Heritage (Eugene Ch'ng, Henry Chapman and Vince Gaffney)
- I Sho U: An Innovative Method for Museum Visitor Evaluation (Anita Kocsis and Sarah Kenderdine)
- Digital Cultural Heritage is Getting Crowded: Crowdsourced, Crowd-funded, and Crowd-engaged (Leonard Steinbach)
Readership: Policy makers, business people, researchers, curators, and educators as well as the culture-minded public seeking to understand how the burgeoning field of digital heritage and culture may impact our social, cultural, and recreational activities.
Dr Din is an associate professor of art education at the University of Alaska Anchorage. She was the Web producer at the Children's Museum of Indianapolis and education technologist at the Indianapolis Museum of Art. In 2005, she partnered with the University of Alaska Museum of the North in Fairbanks on the LearnAlaska project, and facilitated a docent-training program using Internet2 videoconferencing for a distance-delivered program. She presented at SIGGRAPH Educator's Program on educational gaming for museums, and delivered a speech on using animation and interactive virtual technology to enhance museum learning at SIGGRAPH ASIA 2008. She collaborated with colleagues at the Metropolitan Museum of Art, American Museum of Natural History, California Academy of Sciences, and de Young Fine Art Museum to offer teacher development programs focusing on art and science integration. In 2007, she co-edited The Digital Museum: A Think Guide that offers an in-depth investigation into how and why museums are experimenting with new technology, and co-authored Unbound by Place or Time: Museums and Online Learning (2009) and All Together Now: Museums and Online Collaborative Learning (2011). Her research focuses on object-based learning and evaluation of the effectiveness of museum online resources. She addresses the transformation of teaching and learning by using new technologies, and aspects of emerging technology for implementing creative initiatives to enhance museum education. She holds a doctorate in art education from Ohio State University and presents regularly on museum and technology at national and international conferences.
Steven Wu has a long and varied career in the information technology industry and in government. Prior to founding Innoleaders Pte Ltd, he served at the National Heritage Board of Singapore where many of his ideas on digital heritage and innovation were developed and implemented. He has also been associated with MNC including Intel, Hewlett-Packard, ABB and NCR. He has published extensively and presented at international conferences. He graduated from Imperial College London in Computing Science and completed a Master's degree in Management of Technology at MIT Sloan School of Management.